{"id":3083,"date":"2013-02-02T07:23:30","date_gmt":"2013-02-02T15:23:30","guid":{"rendered":"https:\/\/blog.mhvt.net\/?p=3083"},"modified":"2013-03-10T23:50:43","modified_gmt":"2013-03-11T07:50:43","slug":"whats-coming-up-next-machouse-introducing-texturesque-for-ipad","status":"publish","type":"post","link":"https:\/\/blog.mhvt.net\/?p=3083","title":{"rendered":"What\u00e2\u20ac\u2122s Coming Up Next? \u00e2\u20ac\u201c MacHouse Introducing Texturesque for iPad"},"content":{"rendered":"<p><a href=\"\"><img loading=\"lazy\" decoding=\"async\" src=\"ios\/software\/texturesque\/texturesque_icon.jpg\" width=\"120\" height=\"120\" alt=\"iOS software iPad Texturesque\" \/><\/a><br \/>\n<br \/><\/br><br \/>\n<br \/><\/br><br \/>\nTOKYO (MacHouse) &#8211; Last month, we were a bit slow and released only two applications.  This month, we already have a new <strong>iOS<\/strong> application to introduce to you.  Remember the last software release?  It&#8217;s <strong>QuickPie<\/strong>.  After watching a background texture pattern on a pie chart, I said to myself &#8220;Hmm&#8230;  Maybe, I can create a small app to randomly generate texture patterns.&#8221;  Now, we have a new <strong>iPad<\/strong> application to talk about.  The new software title we&#8217;ve just submitted to <strong>Apple<\/strong>&#8216;s <strong>iTunes Connect<\/strong> is called <strong>Texturesque<\/strong>.<br \/>\n<br \/><\/br><br \/>\n<br \/><\/br><\/p>\n<table width=\" 450\" border=\"0\" cellspacing=\"0\" cellpadding=\"50\">\n<tr>\n<td width=\"220\" valign=\"top\"><a href=\"ios\/software\/texturesque\/1default.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"ios\/software\/texturesque\/1default_thumbnail.jpg\" width=\"220\" height=\"287\" alt=\"iOS software iPad Texturesque\" \/><\/a><\/a><\/td>\n<td>&nbsp;<\/td>\n<td width=\"220\" valign=\"top\"><a href=\"ios\/software\/texturesque\/5bothinapps.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"ios\/software\/texturesque\/5bothinapps_thumbnail.jpg\" width=\"220\" height=\"287\" alt=\"iOS software iPad Texturesque\" \/><\/a><\/a><\/td>\n<\/tr>\n<\/table>\n<p><\/br><br \/>\n<br \/><\/br><br \/>\nAs mentioned earlier, Texturesque is an iOS application that lets you randomly generate texture patterns.  All you have to do is tap the CREATE button, and Texturesque will instantly create a texture pattern.  The initial installment only lets you generate one texture pattern at a time.  With an in-app item, you can generate as many as 1,000 patterns at a time in a matter of several seconds or less.  Select a texture pattern in the table and tap its disclosure indicator, and you can save the texture pattern as a PNG image, which you can extract through a desktop computer installing iTunes. <!--more--><br \/>\n<br \/><\/br><br \/>\n<br \/><\/br><br \/>\n<u>Features<\/u><\/p>\n<ol>\n<li>With an in-app item, the user can create as many as 1,000 texture patterns with just a quick tap on a button.<\/li>\n<li>With an in-app item, the user can export or save the selected texture pattern.  With the Save tab selected, they will instead see a button labeled &#8216;Save&#8217; as opposed to &#8216;Export&#8217; on the top navigation bar of the Export screen.  Tapping the former, the user will be prompted to name a pattern.  Returning to the main screen, tap the Load or Manage buttons to work on saved texture patterns.<\/li>\n<li>With an in-app item, the user can set the number of color points up to 10.<\/li>\n<li>With an in-app item, the user can control (scale of 0.1 to 10) the dimensions of texture images to export.  The standard dimensions (scale of 1) are 768 x 960 px for the portrait orientation and 1024 x 704 px for the landscape orientation.<\/li>\n<li>The application comes with a build-in user&#8217;s guide.<\/li>\n<li>Language: English only<\/li>\n<li>File size: 3.0 MB<\/li>\n<\/ol>\n<p><\/br><br \/>\n<u>System requirements<\/u><\/p>\n<ol>\n<li>iOS 6.0 or higher<\/li>\n<li>iPad<\/li>\n<\/ol>\n<p><\/br><br \/>\n<u>Limitations<\/u><\/p>\n<ol>\n<li>The user cannot change the aspect ratio of texture images to export.<\/li>\n<li>In order to retrieve saved (exported) texture files, you must have access to a desktop computer with iTunes (Apple&#8217;s multimedia application) installed.<\/li>\n<\/ol>\n<p><\/br><br \/>\n<u>Version history<\/u><\/p>\n<p>Note: Release dates are ones when updates are announced here, not when updates are actually released at App Store.  We make no promise that they will be accepted by iTunes Connect and then released at App Store.<\/p>\n<p>Update 1.1.0 (Released on March 11, 2013)<\/p>\n<ol>\n<li>Fix: When the user returned to previous rows from the bottom after creating texture images again, the application could crash.  The user will be put back to the top of the texture table when they tap the Create button again.<\/li>\n<li>When there are five or more texture images on the table, small up &#038; down buttons will appear, allowing the user to scroll back to the top and to the bottom.<\/li>\n<li>A few other minor changes and improvements are made.<\/li>\n<\/ol>\n<p>Update 1.0.5 (Released on March 7, 2013)<\/p>\n<ol>\n<li>The CREATE button did not have custom images compatible with the Retina display.<\/li>\n<li>The application utilizes a different method in counting the number of image files.<\/li>\n<li>The user can now prevent the application from exporting a texture image when disk space is low.  See &#8216;Limiting disk space&#8217; in the Settings screen.  The default limitation is 10 MB.<\/li>\n<li>The progress bar now works better.<\/li>\n<li>A few other minor changes and improvements are made.<\/li>\n<\/ol>\n<p><\/br><br \/>\n<br \/><\/br><br \/>\nTexturesque is a product of MacHouse.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>TOKYO (MacHouse) &#8211; Last month, we were a bit slow and released only two applications. This month, we already have a new iOS application to introduce to you. Remember the last software release? It&#8217;s QuickPie. After watching a background texture &hellip; <a href=\"https:\/\/blog.mhvt.net\/?p=3083\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":342,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[504],"tags":[],"class_list":["post-3083","post","type-post","status-publish","format-standard","hentry","category-ios"],"_links":{"self":[{"href":"https:\/\/blog.mhvt.net\/index.php?rest_route=\/wp\/v2\/posts\/3083","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.mhvt.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.mhvt.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.mhvt.net\/index.php?rest_route=\/wp\/v2\/users\/342"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.mhvt.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3083"}],"version-history":[{"count":11,"href":"https:\/\/blog.mhvt.net\/index.php?rest_route=\/wp\/v2\/posts\/3083\/revisions"}],"predecessor-version":[{"id":3176,"href":"https:\/\/blog.mhvt.net\/index.php?rest_route=\/wp\/v2\/posts\/3083\/revisions\/3176"}],"wp:attachment":[{"href":"https:\/\/blog.mhvt.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3083"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.mhvt.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3083"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.mhvt.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3083"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}