{"id":5401,"date":"2015-11-18T19:43:23","date_gmt":"2015-11-19T03:43:23","guid":{"rendered":"https:\/\/blog.mhvt.net\/?p=5401"},"modified":"2016-05-26T14:27:45","modified_gmt":"2016-05-26T22:27:45","slug":"whats-coming-up-next-tom-bluewater-introducing-tileobject-chopper-for-mac-os-x","status":"publish","type":"post","link":"https:\/\/blog.mhvt.net\/?p=5401","title":{"rendered":"What\u00e2\u20ac\u2122s Coming Up Next? \u00e2\u20ac\u201c Tom Bluewater Introducing TileObject Chopper for Mac OS X"},"content":{"rendered":"<p><a href=\"\"><img loading=\"lazy\" decoding=\"async\" src=\"mac\/mac_shareware\/tileobjectchopper\/tileobjectchopper_icon.jpg\" width=\"120\" height=\"120\" alt=\"Mac OS X software TileObject Chopper\" \/><\/a><br \/>\n<br \/><\/br><br \/>\n<br \/><\/br><br \/>\nTOKYO (MacHouse) &#8211; I&#8217;ve spent the last four weeks developing a new platform game with <strong>Sprite Kit<\/strong>.  Game development is quite tiring as you probably know if you do it all by yourself.  And it can take weeks or even months.  So I&#8217;ve decided to quickly release a desktop application.  I have already submitted it to <strong>Mac App Store<\/strong>.  This new release is called <strong>TileObject Chopper<\/strong>.<br \/>\n<br \/><\/br><br \/>\n<br \/><\/br><\/p>\n<table width=\"464\" border=\"0\" cellspacing=\"0\" cellpadding=\"0\">\n<tr>\n<td width=\"220\" valign=\"top\"><a href=\"mac\/mac_shareware\/tileobjectchopper\/Screenshot1.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"mac\/mac_shareware\/tileobjectchopper\/thumbnail_Screenshot1.jpg\" width=\"220\" height=\"138\" alt=\"Mac software TileObject Chopper\"\/><\/a><\/a><\/p>\n<div align=\"center\">Tom Bluewater<\/div>\n<\/td>\n<td width=\"20\">&nbsp;<\/td>\n<td width=\"220\" valign=\"top\"><a href=\"mac\/mac_shareware\/tileobjectchopper\/Screenshot2.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"mac\/mac_shareware\/tileobjectchopper\/thumbnail_Screenshot2.jpg\" width=\"220\" height=\"138\" alt=\"Mac software TileObject Chopper\"\/><\/a><\/a><\/p>\n<div align=\"center\">Tom Bluewater<\/div>\n<\/td>\n<\/tr>\n<\/table>\n<p><\/br><br \/>\n<br \/><\/br><br \/>\nTileObject Chopper is a derivative of an existing desktop application called <strong>TileObject<\/strong>, which is already available at Mac App Store.  The sole purpose of using the former is to chop a large platform game map (like 6,400 px times 128 px) into smaller square tiles.  The beauty of using this application is that it will generate a file containing lines of Objective-C code so that you can read your texture altas fairly easily with Sprite Kit. &nbsp; <!--more--><br \/>\n<br \/><\/br><br \/>\n<br \/><\/br><\/p>\n<div align=\"center\">\n<table width=\"422\" border=\"0\" align=\"center\" cellpadding=\"0\" cellspacing=\"0\" bordercolor=\"#FFFFFF\">\n<tr>\n<td>\n<table width=\"420\" border=\"0\" align=\"center\" cellpadding=\"0\" cellspacing=\"0\">\n<tr>\n<td>Available at Mac App Store<\/td>\n<\/tr>\n<\/table>\n<table width=\"420\" border=\"0\" align=\"center\" cellpadding=\"0\" cellspacing=\"0\" bgcolor=\"#FFFFFF\">\n<tr>\n<td width=\"160\" valign=\"middle\">\n<div align=\"center\"><a href=\"macappstore:\/\/itunes.apple.com\/app\/id1060319536\"><img loading=\"lazy\" decoding=\"async\" src=\"mac\/mac_shareware\/available-on-mac-app-store.jpg\" alt=\"Mac App Store\" width=\"160\" height=\"48\" \/><\/a><\/div>\n<\/td>\n<\/tr>\n<\/table>\n<\/td>\n<\/tr>\n<\/table>\n<\/div>\n<p><\/br><br \/>\n<br \/><\/br><br \/>\n<u>Features<\/u><\/p>\n<ol>\n<li>Let the application chop a vast platform map into hundreds or even thousands of tiles.<\/li>\n<li>Let the application generate a code file so that you can easily read your texture atlas with Sprite Kit.<\/li>\n<li>Resize tiles by 50%, if necessary.<\/li>\n<li>The application does NOT support the fullScreen mode.<\/li>\n<li>The application supports the retina screen. (tested with 2014 2.6 GHz 13&#8243; MacBook Pro)<\/li>\n<li>Languages: English only.<\/li>\n<li>Application file size: 17.8 MB.<\/li>\n<li>The application comes with a built-in 14-page user guide.  Choose Show Quick Tour under TileObject Chopper whenever you need to see it.<\/li>\n<\/ol>\n<p><\/br><br \/>\n<br \/><\/br><br \/>\n<u>System requirements<\/u><\/p>\n<ol>\n<li>10.9 (not tested), 10.10 (tested with 10.10.5), 10.11 (tested with 10.11.1)<\/li>\n<li>64-bit system<\/li>\n<\/ol>\n<p><\/br><br \/>\n<br \/><\/br><br \/>\n<u>Limitations<\/u><\/p>\n<ol>\n<li>Each tile is a square, and its side must be an integer (a counting number).<\/li>\n<li>The code file that the application generates in reading a texture atlas is written in Objective-C only.<\/li>\n<\/ol>\n<p><\/br><br \/>\n<br \/><\/br><br \/>\n<u>Version history<\/u><\/p>\n<p>Nothing so far&#8230;<br \/>\n<br \/><\/br><br \/>\n<br \/><\/br><br \/>\n<u>Trial\/Demo version<\/u><\/p>\n<p>Click <a href=\"mac\/mac_shareware\/tileobjectchopper\/TileObjectChopperTrial1000T.zip\">here<\/a> to download a trial version.  This trial version will remain fully functional for 7 days, starting from the very moment you first launch it.<br \/>\n<br \/><\/br><br \/>\n<br \/><\/br><br \/>\n<u>Video tutorial<\/u><\/p>\n<p>There is no video tutorial at this time.<br \/>\n<br \/><\/br><br \/>\n<br \/><\/br><br \/>\nTileObject Chopper is a product of Tom Bluewater.<br \/>\nApple and the Apple logo are trademarks of Apple Inc., registered in the U.S. and other countries. Mac App Store is a service mark of Apple Inc.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>TOKYO (MacHouse) &#8211; I&#8217;ve spent the last four weeks developing a new platform game with Sprite Kit. Game development is quite tiring as you probably know if you do it all by yourself. And it can take weeks or even &hellip; <a href=\"https:\/\/blog.mhvt.net\/?p=5401\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":342,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[19],"tags":[],"class_list":["post-5401","post","type-post","status-publish","format-standard","hentry","category-apple-mac"],"_links":{"self":[{"href":"https:\/\/blog.mhvt.net\/index.php?rest_route=\/wp\/v2\/posts\/5401","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.mhvt.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.mhvt.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.mhvt.net\/index.php?rest_route=\/wp\/v2\/users\/342"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.mhvt.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5401"}],"version-history":[{"count":7,"href":"https:\/\/blog.mhvt.net\/index.php?rest_route=\/wp\/v2\/posts\/5401\/revisions"}],"predecessor-version":[{"id":5576,"href":"https:\/\/blog.mhvt.net\/index.php?rest_route=\/wp\/v2\/posts\/5401\/revisions\/5576"}],"wp:attachment":[{"href":"https:\/\/blog.mhvt.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5401"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.mhvt.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5401"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.mhvt.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5401"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}