What’s Coming Up Next? – Tom Bluewater Introducing Pict2Movie for Mac OS X

Mac OS X software Pict2Movie

TOKYO (MacHouse) – Last week, I introduced a desktop application that allows the user to create a firework display movie. It was a bit difficult to develop without the QT Kit. The application that I submitted to Mac App Store yesterday is similar to the extent that it produces movies.

Mac software Pict2Movie   Mac software Pict2Movie

Pict2Movie is a desktop application that lets you create a movie (.M4V) with a folder containing pictures they select.   Continue reading

What’s Coming Up Next? – Tom Bluewater Introducing Fireworks Maker for Mac OS X

Mac OS X software Fireworks Maker

TOKYO (MacHouse) – If you write Objective-C, you probably know that the QTKit (also known as the QuickTime Kit) has been deprecated with introduction of Mac OS X 10.7 Lion. And Apple, Inc. proposes that we use AV Foundation instead. A problem for transition to AV Foundation is that it’s quite difficult for us to create a movie with a bunch of images. Well, I really wanted to know how several months ago. So I opened a technical support ticket and asked DTS (Developer Technical Support) how. The guy who answered my request didn’t appear to know exactly how under OS X. It seemed that he was an iOS software developer because he gave me some links to web sites that shows how to use AVAssetWriter in iOS, which wasn’t the development platform of my choice at that time. Anyhow, I’ve eventually managed to create a movie with an array of NSImage objects.

Well, I haven’t used this new technique till now. A new desktop application that I submitted to Mac App Store several hours ago lets the user create movies. This new submission is called Fireworks Maker.

Mac software Fireworks Maker

Tom Bluewater
  Mac software Fireworks Maker

Tom Bluewater

Fireworks Maker is a desktop application that utilizes the QuartsCore framework (also known as Core Animation framework) to animate a firework display. You can save the firework display as a still picture (BMP, GIF, JPEG, JPEG 2000, PNG or TIFF) to your disk with a click of a button. Also, you can save the firework animation as a movie to your disk. Note that this application is suitable for a computer with a non-Retina display.   Continue reading

What’s Coming Up Next? – Tom Bluewater Introducing TileObject Chopper for Mac OS X

Mac OS X software TileObject Chopper

TOKYO (MacHouse) – I’ve spent the last four weeks developing a new platform game with Sprite Kit. Game development is quite tiring as you probably know if you do it all by yourself. And it can take weeks or even months. So I’ve decided to quickly release a desktop application. I have already submitted it to Mac App Store. This new release is called TileObject Chopper.

Mac software TileObject Chopper

Tom Bluewater
  Mac software TileObject Chopper

Tom Bluewater

TileObject Chopper is a derivative of an existing desktop application called TileObject, which is already available at Mac App Store. The sole purpose of using the former is to chop a large platform game map (like 6,400 px times 128 px) into smaller square tiles. The beauty of using this application is that it will generate a file containing lines of Objective-C code so that you can read your texture altas fairly easily with Sprite Kit.   Continue reading

What’s Coming Up Next? – Tom Bluewater Introducing All Beads for iOS

iOS iPhone iPad software All Beads

TOKYO (MacHouse) – Oh, finally… Apple, Inc. always attempts to discourage me from submitting new applications to iTunes Connect with their broken system. This time, software developers have been unable to upload files to iTunes Connect if they use Organizer as they are faced with a message that says “The application you have selected does not exist.” Anyway, I’ve managed to send an application file to iTunes Connect through Application loader. This new iOS software submission is called All Beads.

iOS game

Tom Bluewater
  iOS game

Tom Bluewater

All Beads is a simple, free color-match game where you have several dozen beads and you can get rid of them by touching three or more adjacent ones. It has 49 levels, and every level has one or more goals. Some levels are definitely difficult to beat. Sometimes, you have to get lucky so that the game will scatter those beads in your favor. There are three tools (swap, thrust, poof) that you can use to change the course of your game play. Use them wisely, or you will get stuck with the same level for hours or even days.   Continue reading

What’s Coming Up Next? – Tom Bluewater Introducing Puppet Motion for Mac OS X

Mac OS X software Puppet Motion

TOKYO (MacHouse) – A few weeks ago, I released TileObject. It’s one of the two applications that I intended to develop before I put myself deep into SpriteKit game development. TileObject is a desktop application that lets you create a large platform map by combining graphical objects. There is another desktop application that I need – an application that lets me combine body parts to create different frames of a game character. It’s been actually complete and already submitted to Mac App Store, though. This new release is called Puppet Motion.

If you are a person like me who uses a vector-based application to create body parts to form a game character, naturally, you want to move some of them little by little, resizing some of them little by little, rotating them little by little to create different frames. Puppet Motion lets you do just that. It’s used to combine body parts of a sprite character so that you can create different frames by moving some of them little by little, resizing them little by little, rotating them little by little. After creating several frames, you can animate your sprite character with those frames. Finally, let the application save all frames as image files so that you can use them as SKTexture objects with SpriteKit through Xcode.   Continue reading