What’s Coming Up Next? – Tom Bluewater Introducing Scrapboard 2 for Mac OS X

Mac application Scrapboard 2

TOKYO (Tom Bluewater) – Scrapboard is kind of a unique desktop application. The main application window acts as a scrap album where you have an infinite number of pages. And you can post pictures and notes. It’s two years and a half old. So it’s now been updated. Writing completely from a scratch in Swift, I submitted it to Mac App Store several minutes ago.

The idea surrounding this application comes from sticky notes and kid pictures on a refrigerator. The difference between your refrigerator and this application is that you can have an unlimited number of pages with this application. You can post 10 pictures on Page 1, another 12 pictures on Page 2. Maybe, post several text notes on Page 3 and on and on. You can move these posts anywhere around the board. It’s not just a picture that you can post on the board. You can also create a map post with one or more annotation pins. Or create a schedule post with a calendar so that you can get reminded of an event that is going to take place in the near future.   Continue reading

What’s Coming Up Next? – Tom Bluewater Introducing AllNews Desktop for Mac OS X

Mac OS X software AllNews Desktop

TOKYO (Tom Bluewater) – Although I don’t own a TV set, it’s important for me to keep updated with current events around the world. That’s why I developed NewsRoll two years ago. And I introduced AllNews to Apple‘s App Store several months ago. What I submitted to Mac App Store several minutes ago is an upgrade of NewsRoll. It’s called AllNews Desktop.   Continue reading

What’s Coming Up Next? – Tom Bluewater Introducing The War of The Worlds for Mac OS X

Mac OS X software The War of the Worlds

TOKYO (Tom Bluewater) – Although I’m committed to developing games with Sprite Kit, I realize that it’s very difficult for me to compete with other game developers at App Store since I’m not really good at drawing pictures. The worst part of submitting an iOS game or any iOS app to App Store is that people may never find your app unless it’s introduced as a new comer. Choosing the right category is also important because some of them don’t even introduce new comers. So I’ve decided to switch to macOS. Actually, I’ve submitted the first macOS game to Mac App Store some 30 minutes ago. This new game is called The War of The Worlds.

It’s a simple game where you are attacked by a single enemy that regularly fires a laser beam or drops a bomb and attacks your city. Your job is of course to protect the city. Fortunately, your city is protected with electromagnetic shield, which won’t last for a long time, though. So you have to go offensive and defeat the space invader. The city hall is actually equipped with a line gun that is powerful enough to reach the space invader.   Continue reading

What’s Coming Up Next? – Tom Bluewater Introducing Three+ for iOS

iOS iPhone software Three+

TOKYO (MacHouse) – It’s been two months since I submitted the last software title to Apple‘s Mac App Store or App Store. For the past two months, I’ve just wasted my time deciding what to develop. More specifically, I’ve been determined to create a simple iPhone game with either Sprite Kit or Scene Kit. Yet, due to my poor drawing skill, it’ll be very difficult for me to compete with other career game developers. Well, anyway, I’ve finally finished creating a simple game, which is called Three+.

Three+ isn’t really a match-three game like Candy Crush. It’s a game that requires elementary math skill. You just need to know how to add numbers. In this game, all you have to do is to combine the face numbers of three, four or five tiles to match the target number appearing at the top. Anyone can come up with three, four or five numbers to make 15. I bet you can pick multiple numbers to make 150. But can you pick right ones out of three dozen numbers in a matter of 30 seconds?   Continue reading

What’s Coming Up Next? – Tom Bluewater Introducing Path4Code for Mac OS X

Mac OS X software Path4Code

TOKYO (Tom Bluewater) – For the past three months, I’ve worked on several iOS apps for iPhone and iPad. Speaking of specific apps including Animal Me and Masked Man Or Woman, I had to create a lot of UIBezierPath path objects a few weeks ago. Fortunately, I have a great desktop application (, which I didn’t develop myself) that lets me draw paths with my trackball. Unfortunately, it only generates Objective-C code. And I’ve asked the developer by e-mail whether he or she is going to release a Swift-compatible version. But there’s been no reply. I only write Swift now, so what can I do about Objective-C code that I’ve got? Well, as I usually do, I’ve developed a desktop application to make iOS development more efficient. And I’ve ended up with a desktop application called Path4Code.

Path4Code is a desktop application that lets you quickly convert hundreds of lines of Objective-C code for UIBezierPath into the Swift-compatible. Basically, all you have to do is to plug your Objective-C code into the top text field. And retrieve Swift-compatible code at the bottom or click on the copy code toolbar button.   Continue reading